AbstractWe consider a natural family of motion planning problems with movable obstacles and obtain hardness results for them. Some members of the family are shown to be PSPACE-complete thus improving and extending (and also simplifying) a previous NP-hardness result of Wilfong. The family considered includes a motion planning problem which forms the basis of a popular computer game called SOKOBAN. The decision problem corresponding to SOKOBAN is shown to be NP-hard. The motion planning problems considered are related to the “warehouseman's problem” considered by Hopcroft, Schwartz and Sharir, and to geometric versions of the motion planning problem on graphs considered by Papadimitriou, Raghavan, Sudan and Tamaki
We initiate a general theory for analyzing the complexity of motion planning of a single robot throu...
We begin a general theory for characterizing the computational complexity of motion planning of robo...
The task of this work is to bring a complete guide for solving a SOKOBAN game problem. The work foll...
We consider a natural family of motion planning problems with movable obstacles and obtain hardness ...
AbstractWe consider a natural family of motion planning problems with movable obstacles and obtain h...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
In this paper we show that a generalization of a popular motion planning puzzle called Lunar Lockout...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where...
In this thesis, we study the class of moving-blocks problems. A moving-blocks problem consists of k ...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
We initiate a general theory for analyzing the complexity of motion planning of a single robot throu...
We begin a general theory for characterizing the computational complexity of motion planning of robo...
The task of this work is to bring a complete guide for solving a SOKOBAN game problem. The work foll...
We consider a natural family of motion planning problems with movable obstacles and obtain hardness ...
AbstractWe consider a natural family of motion planning problems with movable obstacles and obtain h...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
In this paper we show that a generalization of a popular motion planning puzzle called Lunar Lockout...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where...
In this thesis, we study the class of moving-blocks problems. A moving-blocks problem consists of k ...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
We initiate a general theory for analyzing the complexity of motion planning of a single robot throu...
We begin a general theory for characterizing the computational complexity of motion planning of robo...
The task of this work is to bring a complete guide for solving a SOKOBAN game problem. The work foll...