3D technology can be a valid support to cultural heritage not only for visual presentation and documentation, but also for communication and educational purposes. In this paper, we will discuss the potential of 3D virtual environments as effective learning contexts for Cultural Heritage. This encompasses various disciplines such as history, art, and languages, and includes both tangible and intangible content like myths, beliefs and social values. We will analyse virtual and augmented reality and innovative interfaces, highlighting their affordances for successfully triggering learning experiences. A number of digital environments and serious games will be also analysed with respect to their potential for supporting immersion, presence and ...
Abstract. For years, virtual reconstruction in the figurative arts, and sculpture, in particular, ha...
International audienceImmersive technologies such as virtual environments and augmented reality have...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augment...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
Virtual Reality can provide an immersive experience that allows cultural heritage to be experienced ...
Since the year 2002, Politecnico di Milano has been developing several educational projects aimed at...
In these last years, video games have become one of the most popular entertainment for children/teen...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
In these last years, video games have become one of the most popular entertainment for children/teen...
Since the year 2002, Politecnico di Milano has been developing several educational projects aimed at...
Abstract. For years, virtual reconstruction in the figurative arts, and sculpture, in particular, ha...
International audienceImmersive technologies such as virtual environments and augmented reality have...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augment...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
Virtual Reality can provide an immersive experience that allows cultural heritage to be experienced ...
Since the year 2002, Politecnico di Milano has been developing several educational projects aimed at...
In these last years, video games have become one of the most popular entertainment for children/teen...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
In these last years, video games have become one of the most popular entertainment for children/teen...
Since the year 2002, Politecnico di Milano has been developing several educational projects aimed at...
Abstract. For years, virtual reconstruction in the figurative arts, and sculpture, in particular, ha...
International audienceImmersive technologies such as virtual environments and augmented reality have...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augment...