International audienceImmersive technologies such as virtual environments and augmented reality have a clear potential to support the experiencing of cultural heritage by the large public, complementing the current tools and practices based on tangible goods such as museums, exhibitions, books and visual content. Serious games - videogames designed for educational objectives - appear as a new tool to learn cultural content in an engaging way. In this paper, we will provide an extensive portrait of the current proposition of serious games in the cultural sector, highlighting the educational objectives of games in this domain and analysing the complex relations between genre, context of use, technological solutions and learning effectiveness....
I serious game stanno diventando un nuovo modo interattivo per riscoprire virtualmente antiche civil...
Serious games present a promising opportunity for learning, but the genre still lacks methodologies ...
Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful ...
International audienceImmersive technologies such as virtual environments and augmented reality have...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
In these last years, video games have become one of the most popular entertainment for children/teen...
In the last decades, digital technologies have pervaded every aspect of the production of archaeolo...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
The final authenticated version is available online at https://doi.org/10.1007/978-3-030-37191-3_15©...
This paper focuses on educational video games with a thematic orientation related to conserving and ...
I serious game stanno diventando un nuovo modo interattivo per riscoprire virtualmente antiche civil...
Serious games present a promising opportunity for learning, but the genre still lacks methodologies ...
Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful ...
International audienceImmersive technologies such as virtual environments and augmented reality have...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
In these last years, video games have become one of the most popular entertainment for children/teen...
In the last decades, digital technologies have pervaded every aspect of the production of archaeolo...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
The final authenticated version is available online at https://doi.org/10.1007/978-3-030-37191-3_15©...
This paper focuses on educational video games with a thematic orientation related to conserving and ...
I serious game stanno diventando un nuovo modo interattivo per riscoprire virtualmente antiche civil...
Serious games present a promising opportunity for learning, but the genre still lacks methodologies ...
Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful ...