Since the year 2002, Politecnico di Milano has been developing several educational projects aimed at schools, based on advanced technology (3D virtual worlds, shared over the Internet). The two most recent projects are about history: Learning@Europe (www.learningateurope.net) deals with the formation of European nation-states, and Stori@Lombardia (www.storialombardia.it) with medieval history in Northern Italy. Both projects underwent massive testing in spring 2005, thanks to the support of Accenture Foundation and the regional Government of Lombardy. L@E involved almost 1000 students and 60 teachers from 6 different European countries (Belgium, France, Italy, Poland, Norway, Spain); Stori@Lombardia involved 800 students and 40 teachers fro...
The thesis studies the impact of new technology on the transmission and promotion of heritage on pri...
Augmented and Virtual reality proved to be valuable solutions to convey contents in a more appealing...
Abstract—Virtual Reality applications on Cultural Heritage are increasing, according to a general tr...
Since the year 2002, Politecnico di Milano has been developing several educational projects aimed at...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
Thanks to the quick advance of mobile technologies, the development of applications and tools for au...
Until recently museums have been the sole repositories of an objective factual history. However, wit...
Abstract. This paper presents Learning@Europe, an educational service, supported by VR, that has inv...
Can 3D graphics convey robust cultural value in an effective, engaging way? Can virtual worlds be a ...
3D collaborative virtual environments (CVEs) have been widely used for preservation of cultural heri...
Abstract. This paper describes the evolution of the format for educational experiences based on 3D c...
What do new technologies have to offer to education? And in particular, can online collaborative 3D ...
Virtual Reality applications on Cultural Heritage are increasing, according to a general trend towar...
The concept of combining learning activities and Cultural Heritage is a highly effective approach, b...
The thesis studies the impact of new technology on the transmission and promotion of heritage on pri...
Augmented and Virtual reality proved to be valuable solutions to convey contents in a more appealing...
Abstract—Virtual Reality applications on Cultural Heritage are increasing, according to a general tr...
Since the year 2002, Politecnico di Milano has been developing several educational projects aimed at...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
Thanks to the quick advance of mobile technologies, the development of applications and tools for au...
Until recently museums have been the sole repositories of an objective factual history. However, wit...
Abstract. This paper presents Learning@Europe, an educational service, supported by VR, that has inv...
Can 3D graphics convey robust cultural value in an effective, engaging way? Can virtual worlds be a ...
3D collaborative virtual environments (CVEs) have been widely used for preservation of cultural heri...
Abstract. This paper describes the evolution of the format for educational experiences based on 3D c...
What do new technologies have to offer to education? And in particular, can online collaborative 3D ...
Virtual Reality applications on Cultural Heritage are increasing, according to a general trend towar...
The concept of combining learning activities and Cultural Heritage is a highly effective approach, b...
The thesis studies the impact of new technology on the transmission and promotion of heritage on pri...
Augmented and Virtual reality proved to be valuable solutions to convey contents in a more appealing...
Abstract—Virtual Reality applications on Cultural Heritage are increasing, according to a general tr...