As it crosses borders between role-playing games and turn-based strategy games, Tactical RPG seems to be a hybrid object, which has to reconcile the narrative tension one can find in role playing games, and the a-diegeticness of chess. I propose studying such hybridity by focusing on the years 1990-1995, from the first Fire Emblem to October 95, i.e. the release of Tactics Ogre. As I study the way T-RPG turns the isometric squares of the ludic space into a true geographic world, I bring out the fact this geographical turn plays the main role in the spatial and temporal dynamics of the narrative. By considering the specific case of forking paths in narration, this paper wished to points towards the possibility of a transmediatic narratology
<div class="column"><div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p>...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
This project explores questions concerning whether digital games should be studied in terms of narra...
After a presentation of what is “pen and paper” role-playing game (RPG), this article aims to analyz...
De Certeau (1984) claims that spatial relations between objects represent the organizing principle o...
Emerging in the 1970s, the Wargame Chainmail and the first RPG shared the medieval fantasy genre to ...
This paper aims to address the question of the contributions within the opposition/conjunction of ga...
This article looks at three narratological concepts—focalization, granularity, and the mode of narra...
Table top and live action role-playing games (LARPs) were born at the same time in the United States...
Starting with a reflection on the application in game studies of Christian Metz’s consideration of t...
This paper intends to give an overview on the conception and design of video games, based on a narra...
The narrative potential of video games extends beyond thematic retellings and branching paths of aut...
The implementation of interactive narrative in video games has been a challenge for game designers s...
Role Playing Games (or narrative games) constitute an important phenomenon in the modern culture. RP...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
<div class="column"><div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p>...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
This project explores questions concerning whether digital games should be studied in terms of narra...
After a presentation of what is “pen and paper” role-playing game (RPG), this article aims to analyz...
De Certeau (1984) claims that spatial relations between objects represent the organizing principle o...
Emerging in the 1970s, the Wargame Chainmail and the first RPG shared the medieval fantasy genre to ...
This paper aims to address the question of the contributions within the opposition/conjunction of ga...
This article looks at three narratological concepts—focalization, granularity, and the mode of narra...
Table top and live action role-playing games (LARPs) were born at the same time in the United States...
Starting with a reflection on the application in game studies of Christian Metz’s consideration of t...
This paper intends to give an overview on the conception and design of video games, based on a narra...
The narrative potential of video games extends beyond thematic retellings and branching paths of aut...
The implementation of interactive narrative in video games has been a challenge for game designers s...
Role Playing Games (or narrative games) constitute an important phenomenon in the modern culture. RP...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
<div class="column"><div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p>...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
This project explores questions concerning whether digital games should be studied in terms of narra...