By diverting applications and devices associated with the practice of video games, a film director can now prepare in advance a visual draft of his upcoming film. Through the examination of one of these tools consisting of software (Source Filmmaker) and a multiplayer game (Team Fortress 2), this text proposes to consider this new instrument of cinematic creation not as a game, but rather as a toy. This approach will entail possible bridges between the use of digital previsualization involving 3D computer graphics and game theory concepts such as construction toys and model building, or the distinction between player and gamer. By assimilating the traditional process of filmmaking as a play-related activity, the text suggests a better under...
International audienceCinematography affects how the audience perceives a movie. A same story plot c...
This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualiza...
In the article, it is pointed out that in modern computer games extended narratives aregradually aba...
The film-maker uses the camera and editing creatively, not simply to present the action of the film ...
Artículo presentado en la conferencia "Under the Mask: Perspectives on the gamer". University of Bed...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The aim of this article is to create a multidisciplinary tool concerning the passage from the medium...
"Only with effort can the camera be forced to lie: basically it is an honest medium: so the photogra...
This chapter analyses the 'mise-en-scene' of videogames in the context of film theory and practice, ...
De la confrontation problématique d’un projet de jeu vidéo aux conditions plurielles desa création, ...
Human bodily gestures are now clearly present as a factor in human-computer interface design extendi...
Cet article s’intéresse aux références et projections qui guident les créateurs dans leur exp...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
honors thesisCollege of Fine ArtsFilm & Media ArtsGabreil OlsonThis paper analyzes the effect that c...
From the problematic confrontation of a video game project with the multiple conditions ofits creati...
International audienceCinematography affects how the audience perceives a movie. A same story plot c...
This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualiza...
In the article, it is pointed out that in modern computer games extended narratives aregradually aba...
The film-maker uses the camera and editing creatively, not simply to present the action of the film ...
Artículo presentado en la conferencia "Under the Mask: Perspectives on the gamer". University of Bed...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
The aim of this article is to create a multidisciplinary tool concerning the passage from the medium...
"Only with effort can the camera be forced to lie: basically it is an honest medium: so the photogra...
This chapter analyses the 'mise-en-scene' of videogames in the context of film theory and practice, ...
De la confrontation problématique d’un projet de jeu vidéo aux conditions plurielles desa création, ...
Human bodily gestures are now clearly present as a factor in human-computer interface design extendi...
Cet article s’intéresse aux références et projections qui guident les créateurs dans leur exp...
vidéos réalisées par les joueurs de jeux vidéoInternational audienceMachinima (films realised in non...
honors thesisCollege of Fine ArtsFilm & Media ArtsGabreil OlsonThis paper analyzes the effect that c...
From the problematic confrontation of a video game project with the multiple conditions ofits creati...
International audienceCinematography affects how the audience perceives a movie. A same story plot c...
This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualiza...
In the article, it is pointed out that in modern computer games extended narratives aregradually aba...