Human bodily gestures are now clearly present as a factor in human-computer interface design extending interactor experiences into designed space, in particular as interactive film, where the interactor may have gestural and emotional experiences with on-screen material. This paper describes the organisation of time and space in three media forms where gestures are prominent, namely theatre, film and interactive film, showing their interrelation, where interactive film absorbs processes of the first two media and is experienced as a game. The plan processes of the media is the focus of discussion, in particular the plan from the interactive gestural film game, To be or not to be, an original artwork designed and evaluated for practice-based...
This research explores gestures used in the context of activities in the workplace and in everyday l...
Copyright ACM [Full text of this paper is not available in the UHRA]In the way that stories are cons...
This chapter explores narration in film and in videogames/virtual environments/interactive narrative...
This work describes practice-based research using an interactive gestural film game To be or not to ...
Abstract: After the Second World War, Technology Art has been tried to involve multimedia or environ...
University of Technology, Sydney. Faculty of Information Technology.NO FULL TEXT AVAILABLE. This the...
Since the 20th century, art has undergone a radical change in both concept and form under the influe...
The design of gesture-based interactive systems, where an emotional response may be potentially evok...
International audienceThis article is based on the CIGALE project, an interdisciplinary research bet...
The paper describes a game-based interaction scenario around an existing media architecture, develop...
Open Access - This article is distributed under the terms of the Creative Commons Attribution Noncom...
Abstract Mixed media, as artful assemblages of digital objects and physical artefacts, provide disti...
In the computer-based digital domain, interaction with video is becoming aneveryday occurrence. Brea...
This research explores gestures used in the context of activities in the workplace and in everyday l...
The article develops the theme of depiction, highlighting the conflict between the rich variety of p...
This research explores gestures used in the context of activities in the workplace and in everyday l...
Copyright ACM [Full text of this paper is not available in the UHRA]In the way that stories are cons...
This chapter explores narration in film and in videogames/virtual environments/interactive narrative...
This work describes practice-based research using an interactive gestural film game To be or not to ...
Abstract: After the Second World War, Technology Art has been tried to involve multimedia or environ...
University of Technology, Sydney. Faculty of Information Technology.NO FULL TEXT AVAILABLE. This the...
Since the 20th century, art has undergone a radical change in both concept and form under the influe...
The design of gesture-based interactive systems, where an emotional response may be potentially evok...
International audienceThis article is based on the CIGALE project, an interdisciplinary research bet...
The paper describes a game-based interaction scenario around an existing media architecture, develop...
Open Access - This article is distributed under the terms of the Creative Commons Attribution Noncom...
Abstract Mixed media, as artful assemblages of digital objects and physical artefacts, provide disti...
In the computer-based digital domain, interaction with video is becoming aneveryday occurrence. Brea...
This research explores gestures used in the context of activities in the workplace and in everyday l...
The article develops the theme of depiction, highlighting the conflict between the rich variety of p...
This research explores gestures used in the context of activities in the workplace and in everyday l...
Copyright ACM [Full text of this paper is not available in the UHRA]In the way that stories are cons...
This chapter explores narration in film and in videogames/virtual environments/interactive narrative...