This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualization is a standard tool during pre-production of many modern film productions. First, the parallels between the two increasingly digitized technologies are discussed. Second, the paper outlines the special needs and problems posed by pre-visualization, and argues that animation control and camera control are the two main areas that need to be addressed. Finally, it presents a range of experiments that provide different practical approaches to these two core questions and utilize available game technology. The approach of these tests was to keep the rendering real-time – “liquid” – as long as possible. This follows original machinima-like prod...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...
With the advancement in technology and upgrade in pc available resources, videogames assets become m...
A major disadvantage of shooting on green screen with CGI is that the director cannot see or interac...
International audienceWe present a complete framework designed for film production requiring live (p...
International audienceThe pre-production stage in a film workflow is important to save time during p...
The pre-production stage in a film workflow is important to save time during production. To be usefu...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
This book introduces the latest visual effects (VFX) techniques that can be applied to game programm...
Architectural Visualizations are the evolution from a once used technique of Architectural Rendering...
The game industry is one of the quickly advancing areas of software industry. Other areas of industr...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
The execution of this thesis was based on one primare question and threesecondary questions: Primary...
By diverting applications and devices associated with the practice of video games, a film director c...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...
With the advancement in technology and upgrade in pc available resources, videogames assets become m...
A major disadvantage of shooting on green screen with CGI is that the director cannot see or interac...
International audienceWe present a complete framework designed for film production requiring live (p...
International audienceThe pre-production stage in a film workflow is important to save time during p...
The pre-production stage in a film workflow is important to save time during production. To be usefu...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
This book introduces the latest visual effects (VFX) techniques that can be applied to game programm...
Architectural Visualizations are the evolution from a once used technique of Architectural Rendering...
The game industry is one of the quickly advancing areas of software industry. Other areas of industr...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
The execution of this thesis was based on one primare question and threesecondary questions: Primary...
By diverting applications and devices associated with the practice of video games, a film director c...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...
With the advancement in technology and upgrade in pc available resources, videogames assets become m...