Video games routinely use procedural content generation, player modelling, and other forms of computational interaction that provide a good starting point for engaging computational interfaces. However, across these practices, games model environment (game content) and actor (player type) separately, which is out of tune with both basic and applied research. The ecological construct of motivational affordances, formalized as actor-environment system ratios, provides a promising alternative that could also prove fruitful for computational interaction in general
An emerging body of research is focusing on understanding and building artificial systems that can a...
Gamification is an innovative approach to foster motivation. It refers to the use of game elements i...
Gamification is the use of game design elements for a non-game context. While most current examples ...
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific...
peer-reviewedGamification is the use of game design elements in nongame contexts and has been shown...
Gamification is the use of game mechanics and game design elements to increase user motivation and e...
This article, assuming that player motivations are the outcome of continuous player-environment inte...
This paper presents a review of intrinsic motivation in player modeling, with a focus on simulation-...
Gamification is the use of game design elements in nongame contexts and has been shown to be effecti...
A key challenge of procedural content generation (PCG) is to evoke a certain player experience (PX),...
PhD thesisComputational creativity (CC) seeks to endow artificial systems with creativity. Although...
poster abstractIn serious games for health education, regulation styles in gamification help the pla...
Creating believable agents with personality is a popular research area in game studies but academic ...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
A key challenge of procedural content generation (PCG) is to evoke a certain player experience (PX),...
An emerging body of research is focusing on understanding and building artificial systems that can a...
Gamification is an innovative approach to foster motivation. It refers to the use of game elements i...
Gamification is the use of game design elements for a non-game context. While most current examples ...
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific...
peer-reviewedGamification is the use of game design elements in nongame contexts and has been shown...
Gamification is the use of game mechanics and game design elements to increase user motivation and e...
This article, assuming that player motivations are the outcome of continuous player-environment inte...
This paper presents a review of intrinsic motivation in player modeling, with a focus on simulation-...
Gamification is the use of game design elements in nongame contexts and has been shown to be effecti...
A key challenge of procedural content generation (PCG) is to evoke a certain player experience (PX),...
PhD thesisComputational creativity (CC) seeks to endow artificial systems with creativity. Although...
poster abstractIn serious games for health education, regulation styles in gamification help the pla...
Creating believable agents with personality is a popular research area in game studies but academic ...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
A key challenge of procedural content generation (PCG) is to evoke a certain player experience (PX),...
An emerging body of research is focusing on understanding and building artificial systems that can a...
Gamification is an innovative approach to foster motivation. It refers to the use of game elements i...
Gamification is the use of game design elements for a non-game context. While most current examples ...