poster abstractIn serious games for health education, regulation styles in gamification help the player achieve goals through behavioral motivations that may not be apparent in an educational activity. These regulation styles are referred to as motivational affordances and might be widely employed in gamification or game-like systems that motivate users to engage in play a “gameful-type” experience. Gamification is defined as the application of game mechanics (point scoring, competition, rules, etc.) and game design techniques in order to engage and motivate players to achieve goals. Zhang defined affordance as “the actionable properties between an object and an actor” which determine how they can support one’s motivational needs. Are ther...
Serious games have been proven effective in achieving educational and health communication goals in ...
Self-Determination Theory (SDT), a major psychological theory of human motivation, has become increa...
Gamification is a new technique in instructional design that gains more and more attention in the el...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Gamification is an innovative approach to foster motivation. It refers to the use of game elements i...
Gamification is the use of game mechanics and game design elements to increase user motivation and e...
Gamification is the use of game design elements for a non-game context. While most current examples ...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Gamification has become one of the top engagement technology trends of recent times. It refers to de...
Gamification is an innovative approach to foster motivation. It refers to the use of game elements i...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Gamification has become one of the top engagement technology trends of recent times. It refers to de...
Serious games have been proven effective in achieving educational and health communication goals in ...
Self-Determination Theory (SDT), a major psychological theory of human motivation, has become increa...
Gamification is a new technique in instructional design that gains more and more attention in the el...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Gamification is an innovative approach to foster motivation. It refers to the use of game elements i...
Gamification is the use of game mechanics and game design elements to increase user motivation and e...
Gamification is the use of game design elements for a non-game context. While most current examples ...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Gamification has become one of the top engagement technology trends of recent times. It refers to de...
Gamification is an innovative approach to foster motivation. It refers to the use of game elements i...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Gamification has become one of the top engagement technology trends of recent times. It refers to de...
Serious games have been proven effective in achieving educational and health communication goals in ...
Self-Determination Theory (SDT), a major psychological theory of human motivation, has become increa...
Gamification is a new technique in instructional design that gains more and more attention in the el...