我們提出一種適用於動態場景, 動態視角, 及動態光源的全域照明演算法, 我們為螢幕上的每個像素產生出一張屏障圖, 將這張屏障圖當做間接反射的光源, 就可以計算出全域照明的效果, 包含柔和陰影, 反射照明, 以及多次反射照明等效果, 都可以藉由遞迴式的渲染程序合成出來. 我們模擬了傳統的渲染方程式並將之加速到互動速率.We present an algorithm for rendering global illumination while the scene, camera, and light sources can be fully dynamic. We achieve this by generating an occlusion map of each pixel on screen and take the occlusions as indirect light sources to produce the global illumination effects. By exploiting the occlusion map, global illumination effects including soft shadow, reflective lighting, and multi-bounce lighting can be produced by iteratively rendering process. We have approximated the rendering equation and accelerate it to interactive rate.口試委員會審定書 ...
Many lighting methods used in computer graphics such as indirect illumination can have very high com...
Å tilnærme global illuminasjon har lenge vært et problem sanntids applikasjoner som spill har prøvd ...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
Figure 1: All images are generated using rasterization and layered depth maps. From left to right: A...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
Figure 1: We demonstrate n-bounce diffuse global illumination with a final glossy bounce including h...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
We present a physically-based progressive global illumination system that is capable of simulating c...
Bu tez çalışmasında dinamik sahneler için gerçek zamanlı global ışıklandırma algoritmalarına ilişkin...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Accurate global visibility information has become essential in global illumination rendering. Combin...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Many lighting methods used in computer graphics such as indirect illumination can have very high com...
Å tilnærme global illuminasjon har lenge vært et problem sanntids applikasjoner som spill har prøvd ...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
Figure 1: All images are generated using rasterization and layered depth maps. From left to right: A...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
Figure 1: We demonstrate n-bounce diffuse global illumination with a final glossy bounce including h...
Physically plausible illumination at real-time framerates is often achieved using approximations. On...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
We present a physically-based progressive global illumination system that is capable of simulating c...
Bu tez çalışmasında dinamik sahneler için gerçek zamanlı global ışıklandırma algoritmalarına ilişkin...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Accurate global visibility information has become essential in global illumination rendering. Combin...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Many lighting methods used in computer graphics such as indirect illumination can have very high com...
Å tilnærme global illuminasjon har lenge vært et problem sanntids applikasjoner som spill har prøvd ...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...