With rapid improvements in the performance and programmability, graphics processing units (GPUs) have fostered considerable interest in substantially reducing the running time of compute intensive problems. The solution to the view-independent mutual point-pair visibility problem (required for inter-reflections in global illumination) can, it would seem, require the capabilities of the GPUs. In this paper, various ways of parallelizing the construction of the visibility map (V-map, a description of mutual visibility) are presented to lead the way for an implementation that achieves a speedup of 11 or more. We evaluate our scheme qualitatively and quantitatively, and conclude that parallelizing the V-map construction algorithm is eminently u...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of wh...
In this paper we address the problem of computing visibility information on digital terrain models i...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
International audienceThe human vision has been studied deeply in the past years, and several differ...
International audienceSeveral fast global illumination algorithms rely on the Virtual Point Lights f...
International audienceWe present an online occlusion culling system which computes visibility in par...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of wh...
In this paper we address the problem of computing visibility information on digital terrain models i...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
International audienceThe human vision has been studied deeply in the past years, and several differ...
International audienceSeveral fast global illumination algorithms rely on the Virtual Point Lights f...
International audienceWe present an online occlusion culling system which computes visibility in par...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...