Visibility computations are the most time-consuming part of global illumination algorithms. The cost is amplified by the fact that quite often identical or similar information is recomputed multiple times. In particular this is the case when multiple images of the same scene are to be generated under varying lighting conditions and/or viewpoints. But even for a single image with static illumination, the computations could be accelerated by reusing visibility information for many different light paths. In this paper we describe a general method of precomputing, storing, and reusing visibility information for light transport in a number of different types of scenes. In particular, we consider general parametric surfaces, triangle meshes witho...
Figure 1: The left image shows a scene with two dragons (280k faces each), where light position, sha...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
Figure 1: Our illumination-driven mesh reduction is able to preserve complex indirect lighting. Prog...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
International audienceSeveral fast global illumination algorithms rely on the Virtual Point Lights f...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
We introduce a meshless hierarchical representation for solving light transport problems. Precompute...
This paper presents an interactive renderer that computes direct illumination in dynamic scenes with...
We present a novel method to accelerate the computation of the visibility function of the lighting e...
Title: Efficient visibility calculation for light transport simulation in participating media Author...
Figure 1: The left image shows a scene with two dragons (280k faces each), where light position, sha...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
Figure 1: Our illumination-driven mesh reduction is able to preserve complex indirect lighting. Prog...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
Visibility computations are the most time-consuming part of global illumination algorithms. The cost...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
International audienceSeveral fast global illumination algorithms rely on the Virtual Point Lights f...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
We introduce a meshless hierarchical representation for solving light transport problems. Precompute...
This paper presents an interactive renderer that computes direct illumination in dynamic scenes with...
We present a novel method to accelerate the computation of the visibility function of the lighting e...
Title: Efficient visibility calculation for light transport simulation in participating media Author...
Figure 1: The left image shows a scene with two dragons (280k faces each), where light position, sha...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
Figure 1: Our illumination-driven mesh reduction is able to preserve complex indirect lighting. Prog...