In this text, I describe a specific way of addressing the past in video games which are set in historical times but at the same time deliberately undermine the facticity of their virtual worlds. By grounding my argument in analyses of two blockbuster productions - Assassin’s Creed (Ubisoft, 2007) and Call of Duty: Black Ops (Activision, 2010) - I introduce and define the notion of "simulational realism". Both games belong to best-selling franchises and share an interesting set of features: they relate to historical places, events, and figures, establish counter-factual narratives based around conspiracy theories, and - most importantly - display many formal similarities. Like most AAA games, Assassin’s Creed and Black Ops intend to immerse...