'History is one of very few academic disciplines that do not investigate simulation. This is probably due to the fact that historical reality cannot be changed retrospectively nor extended into the future. In a strict sense, the simulation of history is a contradiction in terms. Nevertheless several fields of application have emerged over the past decades: there are simulations of history in the pre-modern sense of mimesis; there are re-enactments (a performative way of 'simulating' history; there are digital simulations of history, mainly in computer games that allow the player to influence the course of events, and there are didactic applications intending to make history experienceable. In this article, the author will first discuss some...
This article details a peculiar model of digital realism, which fullest expression can be found in ...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
This chapter examines history students' perceptions of their learning about the past through playing...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
This introductory essay aims to introduce the chapters in the book presenting some aspects of the th...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
How may historians best express history through computer games? This article sug-gests that the answ...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
n the article, I try to show the world of the past as the world of games. First of all, history app...
In recent years, some historians started to experiment with computer-generated virtual environments ...
In this text, I describe a specific way of addressing the past in video games which are set in histo...
This paper explores the potential of historical simulation games to nurture historical consciousness...
This article details a peculiar model of digital realism, which fullest expression can be found in ...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
This chapter examines history students' perceptions of their learning about the past through playing...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
This introductory essay aims to introduce the chapters in the book presenting some aspects of the th...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
How may historians best express history through computer games? This article sug-gests that the answ...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
n the article, I try to show the world of the past as the world of games. First of all, history app...
In recent years, some historians started to experiment with computer-generated virtual environments ...
In this text, I describe a specific way of addressing the past in video games which are set in histo...
This paper explores the potential of historical simulation games to nurture historical consciousness...
This article details a peculiar model of digital realism, which fullest expression can be found in ...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
This chapter examines history students' perceptions of their learning about the past through playing...