This article details a peculiar model of digital realism, which fullest expression can be found in first-person computer games. The peculiarity of this new realism stems from the fact that, as a response to the revolutionary perception of the reality of someone who uses numerous simulation technologies on a day-to-day basis, it dispenses with giving thought to the objectively existing world. In games like "Assassin’s Creed" or "Soma", the real is associated with the materiality of the simulator / interface. The “simulated realism” aesthetic is, however, even more interesting from an epistemological perspective - as it turns out, in this framework, “factual” history cannot be represented at all. The past seen through a simulator shrinks to...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
This article is concerned with the modern design of digital games, in particular their formulation a...
In this text, I describe a specific way of addressing the past in video games which are set in histo...
In this text, I describe a specific way of addressing the past in video games which are set in histo...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
To describe the virtual worlds of digital games as hyperreal and simulacra has become almost a clich...
The aim of the article is to analyse the phenomenon of ghost characters in video games from the pers...
This paper explores the ways in which the experience of participation or interactivity in digital ga...
The aesthetic cultivation of societal recollection is inextricably linked to the approach and preser...
In recent years, game-related scholars have claimed that the study of videogames can reveal importa...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In recent years, some historians started to experiment with computer-generated virtual environments ...
In this article we wish to explore the political possibilities of video games. Numerous scholars now...
This paper discusses the aesthetic relevance of divergences between player and avatar memories in th...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
This article is concerned with the modern design of digital games, in particular their formulation a...
In this text, I describe a specific way of addressing the past in video games which are set in histo...
In this text, I describe a specific way of addressing the past in video games which are set in histo...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
To describe the virtual worlds of digital games as hyperreal and simulacra has become almost a clich...
The aim of the article is to analyse the phenomenon of ghost characters in video games from the pers...
This paper explores the ways in which the experience of participation or interactivity in digital ga...
The aesthetic cultivation of societal recollection is inextricably linked to the approach and preser...
In recent years, game-related scholars have claimed that the study of videogames can reveal importa...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In recent years, some historians started to experiment with computer-generated virtual environments ...
In this article we wish to explore the political possibilities of video games. Numerous scholars now...
This paper discusses the aesthetic relevance of divergences between player and avatar memories in th...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
This article is concerned with the modern design of digital games, in particular their formulation a...