In this study, a systematic exploration of mutation space in interactive evolutionary programming was conducted to investigate the effects of the game synthesis process using different mutation rates. Evolutionary programming is the core Evolutionary Algorithm (EA) used in this study where it is hybridized with Interactive Evolutionary Algorithm (IEA) to generate different rulesets that was played on a custom arcade-type mobile game. The experiment was initially conducted by utilizing different mutation rates of 10, 20, 30, 40, 50, 60, 70, 80, and 90 percent. From the optimization results obtained, the single best individual was selected from each mutation rate to further analyze its quality. It was discovered that higher mutation rates wer...
Evolutionary programming can solve black-box function optimisation problems by evolving a population...
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
In this study, a systematic exploration of mutation space in interactive evolutionary programming wa...
By hybridizing Evolutionary Programming (EP) with Interactive Evolutionary Algorithm (IEA), game rul...
Smartphones have recently become very popular among mobile users. With more powerful smartphones bei...
In this paper we present the possibilities of implementing evolution algorithm on a mobile platform....
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Abstract — This study presents a system for automatically producing puzzles for use in game design. ...
Researchers have been applying artificial/ computational intelligence (AI/CI) methods to computer ga...
Title: Evolutionary Algorithm-Based Procedural Level Generator for a Rogue-like Game Author: Jan Veg...
The car racing game is a game that has always been popular from the past until now. where this game ...
Abstract: The research achievement on the influence of mutation probability to the optimization resu...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
Evolutionary programming can solve black-box function optimisation problems by evolving a population...
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
In this study, a systematic exploration of mutation space in interactive evolutionary programming wa...
By hybridizing Evolutionary Programming (EP) with Interactive Evolutionary Algorithm (IEA), game rul...
Smartphones have recently become very popular among mobile users. With more powerful smartphones bei...
In this paper we present the possibilities of implementing evolution algorithm on a mobile platform....
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Abstract — This study presents a system for automatically producing puzzles for use in game design. ...
Researchers have been applying artificial/ computational intelligence (AI/CI) methods to computer ga...
Title: Evolutionary Algorithm-Based Procedural Level Generator for a Rogue-like Game Author: Jan Veg...
The car racing game is a game that has always been popular from the past until now. where this game ...
Abstract: The research achievement on the influence of mutation probability to the optimization resu...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
Evolutionary programming can solve black-box function optimisation problems by evolving a population...
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...