By hybridizing Evolutionary Programming (EP) with Interactive Evolutionary Algorithm (IEA), game rules and its playing environment will be automatically generated for an arcade-type game that can be played on the Android mobile platform. In this study, mutation rates of 0.7 and 0.9 are used to generate both the game rules and the game environment for the mobile game. Players are used as the evaluator instead of the conventional mathematical fitness functions and hence the motivation for using high mutation rate is that they are able to generate higher levels of diversity during the optimization runs. This interactive mode of game-playing cum evaluation will enable the creation of games that can fit the user’s preferences as well as styles o...
In this paper we discuss the need to extend the standard types of character behaviours found in game...
Users ’ requirements for games with a more realistic behavior have reinforced the importance of arti...
The soft computing approach for gaming is different from the traditional one that exploits knowledge...
In this study, a systematic exploration of mutation space in interactive evolutionary programming wa...
Smartphones have recently become very popular among mobile users. With more powerful smartphones bei...
In this paper we present the possibilities of implementing evolution algorithm on a mobile platform....
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
The car racing game is a game that has always been popular from the past until now. where this game ...
Abstract — This study presents a system for automatically producing puzzles for use in game design. ...
Title: Evolutionary Algorithm-Based Procedural Level Generator for a Rogue-like Game Author: Jan Veg...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Board games are very simple games and easy to learn. It has simple rules to move dice or discs. Thou...
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino...
In this paper we discuss the need to extend the standard types of character behaviours found in game...
Users ’ requirements for games with a more realistic behavior have reinforced the importance of arti...
The soft computing approach for gaming is different from the traditional one that exploits knowledge...
In this study, a systematic exploration of mutation space in interactive evolutionary programming wa...
Smartphones have recently become very popular among mobile users. With more powerful smartphones bei...
In this paper we present the possibilities of implementing evolution algorithm on a mobile platform....
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
The car racing game is a game that has always been popular from the past until now. where this game ...
Abstract — This study presents a system for automatically producing puzzles for use in game design. ...
Title: Evolutionary Algorithm-Based Procedural Level Generator for a Rogue-like Game Author: Jan Veg...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Board games are very simple games and easy to learn. It has simple rules to move dice or discs. Thou...
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino...
In this paper we discuss the need to extend the standard types of character behaviours found in game...
Users ’ requirements for games with a more realistic behavior have reinforced the importance of arti...
The soft computing approach for gaming is different from the traditional one that exploits knowledge...