In this paper we discuss the need to extend the standard types of character behaviours found in game environments if we are to create new and more compelling gaming experiences. We propose using techniques from Evolutionary Algorithms and research from Game Design to create a system that can help game designers extend standard types of behaviours. This system automatically produces behaviours that are designed to optimize predefined parameters in the game environment. We outline experiments conducted using an implementation of this system to produce behaviours for the game Ms. Pac-Man, along with providing an overview of the results obtained. Finally we discuss these results and the potential they show for our system to help game designers ...
Applications of Evolutionary Computation : EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, Evo...
In this paper we propose an evolutionary approach capable of successfully combining rules to play th...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
peer-reviewedIn this paper we discuss the need to extend the standard types of character behaviours...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
Entertainment software developers face significant challenges in designing games with broad appeal. ...
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino...
We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human ...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
This paper uses genetic programming (GP) to evolve a variety of reactive agents for a simulated vers...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Abstract- AI in computer games has been highlighted in recent, but manual works for designing the AI...
This paper presents preliminary work in real-time behavioral evolution of non-player characters in v...
Applications of Evolutionary Computation : EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, Evo...
In this paper we propose an evolutionary approach capable of successfully combining rules to play th...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
peer-reviewedIn this paper we discuss the need to extend the standard types of character behaviours...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
Entertainment software developers face significant challenges in designing games with broad appeal. ...
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino...
We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human ...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
This paper uses genetic programming (GP) to evolve a variety of reactive agents for a simulated vers...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Abstract- AI in computer games has been highlighted in recent, but manual works for designing the AI...
This paper presents preliminary work in real-time behavioral evolution of non-player characters in v...
Applications of Evolutionary Computation : EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, Evo...
In this paper we propose an evolutionary approach capable of successfully combining rules to play th...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...