\u3cp\u3eBACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions (eg, attention, planning, and working memory), time perception, and reward mechanisms in young school-aged children. The game consists of 6 mini-games embedded in a story line and includes fantasy elements to enhance motivation.\u3c/p\u3e\u3cp\u3eOBJECTIVE: The aim of this study was to investigate the validity of Timo's Adventure in normally developing children and in children with attention-deficit/hyperactivity disorder (ADHD).\u3c/p\u3e\u3cp\u3eMETHODS: A total of 96 normally developing children aged 4-8 years and 40 children with ADHD were assessed using the game. Clinical validity was investigated by examining the ef...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
Over the past decade, executive functions have been associated with positive outcomes in children, h...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
Over the past decade, executive functions have been associated with positive outcomes in children, h...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...