A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions (eg, attention, planning, and working memory), time perception, and reward mechanisms in young school-aged children. The game consists of 6 mini-games embedded in a story line and includes fantasy elements to enhance motivation. Objective: The aim of this study was to investigate the validity of Timo's Adventure in normally developing children and in children with attention-deficit/hyperactivity disorder (ADHD). Methods: A total of 96 normally developing children aged 4-8 years and 40 children with ADHD were assessed using the game. Clinical validity was investigated by examining the effects of age on performances within the normally developi...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
\u3cp\u3eBACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
Over the past decade, executive functions have been associated with positive outcomes in children, h...
OBJECTIVE: The current study assessed the feasibility and effectiveness of a full-body-driven interv...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
A computer-based game, named Timo's Adventure, was developed to assess specific cognitive functions ...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
\u3cp\u3eBACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
Over the past decade, executive functions have been associated with positive outcomes in children, h...
OBJECTIVE: The current study assessed the feasibility and effectiveness of a full-body-driven interv...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...