Aims: The purpose of the present study was to identify the effectiveness of computer games interventions in improving attention and working memory of children with attention deficit hyperactivity disorder. Participants & Methods: This semi-experimental study was pre-test/post-test with the control group and the statistical population was the second to sixth grade students in Najafabad City in the academic year of 2018-2019. Among them, 20 students were purposively selected based on diagnostic interview and screening score using Swanson et al. questionnaire and were randomly divided into two 10 experimental and control groups. Data were collected using SNAP-IV (Swanson, Nolan, and Pelham; 2001) questionnaire, Digit Span Backwards Task (Wechs...
Background: The need for accessible and motivating treatment approaches within mental health has led...
Objective: The main aim of the present study is to investigate the short-term cognitive effects of c...
The Purpose of the present study is evaluation of the effectiveness of working memory improvement ex...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
Attention Deficit Hyperactivity Disorder (ADHD) is a set of behavioural characteristics disorder, s...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
OBJECTIVE: The current study assessed the feasibility and effectiveness of a full-body-driven interv...
Item does not contain fulltextOBJECTIVE: The current study assessed the feasibility and effectivenes...
\u3cp\u3eBACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific...
This study examined the benefits of adding game elements to standard computerized working memory (WM...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
Background: The need for accessible and motivating treatment approaches within mental health has led...
Objective: The main aim of the present study is to investigate the short-term cognitive effects of c...
The Purpose of the present study is evaluation of the effectiveness of working memory improvement ex...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
Attention Deficit Hyperactivity Disorder (ADHD) is a set of behavioural characteristics disorder, s...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
OBJECTIVE: The current study assessed the feasibility and effectiveness of a full-body-driven interv...
Item does not contain fulltextOBJECTIVE: The current study assessed the feasibility and effectivenes...
\u3cp\u3eBACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific...
This study examined the benefits of adding game elements to standard computerized working memory (WM...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
Background: The need for accessible and motivating treatment approaches within mental health has led...
Objective: The main aim of the present study is to investigate the short-term cognitive effects of c...
The Purpose of the present study is evaluation of the effectiveness of working memory improvement ex...