This paper reports on an aspect of a long-term project to create a body of evidence-based interactive narrative design methods. In this context, we discuss aspects of formal design descriptions as a basis for a quantitative approach to verify the effects of design choices on the experience of audiences. Specifically, we discuss the notion of ‘design conventions’ by acknowledging earlier usages of the term and the related discourse in video game studies
This paper intends to give an overview on the conception and design of video games, based on a narra...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
This paper reports on an aspect of a long-term project to create a body of evidence-based interactiv...
In recent years, game narrative has emerged as an area for novel game concepts and as a strategy to ...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
When setting out to create this thesis one main goal was set: To find solutions to the persistent pr...
This research examines the interactive narrative in computer gaming. It outlines issues to do with i...
This paper discusses key narrative design challenges posed by an on-going multi-disciplinary researc...
This paper first summarizes practices of an emerging design domain lacking definition in French lang...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
In the design of interactive media, various forms of intuitive practice come into play. It might pr...
A strong theme that has emerged in our previous two conferences in the importance of narrative to th...
This thesis examines the phenomenon of the player switching between story experience and game flow i...
This thesis examines how practices of narrative and level design used in the videogame industry can ...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
This paper reports on an aspect of a long-term project to create a body of evidence-based interactiv...
In recent years, game narrative has emerged as an area for novel game concepts and as a strategy to ...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
When setting out to create this thesis one main goal was set: To find solutions to the persistent pr...
This research examines the interactive narrative in computer gaming. It outlines issues to do with i...
This paper discusses key narrative design challenges posed by an on-going multi-disciplinary researc...
This paper first summarizes practices of an emerging design domain lacking definition in French lang...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
In the design of interactive media, various forms of intuitive practice come into play. It might pr...
A strong theme that has emerged in our previous two conferences in the importance of narrative to th...
This thesis examines the phenomenon of the player switching between story experience and game flow i...
This thesis examines how practices of narrative and level design used in the videogame industry can ...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
The commercial games industry is struggling to find a form of narrative for single-player story-base...