A computational framework for representing and manipulating rigid and deformable objects in VR space is described in this paper. The core algorithms for haptic rendering, collision detection and physics modeling used within this framework assume that all 3D objects are B-spline surfaces. The tool can be represented as a B-spline surface, an implicit surface or a point, to allow the user a variety of rigid or deformable tools. The `collision detection system' utilizes the fact that the transformation matrices used to discretize the B-spline surface are independent of the position of the control points and, therefore, can be pre-calculated. Finally, the `physics modeling system' uses the mass-spring representation to determine the deformation...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
Computer Graphik Edition is issued by Zentrum für graphische Datenverarbeitung e.V. (ZGDV, Computer ...
This thesis presents a computational framework for representing, manipulating and merging rigid and ...
Over the past decade, B-spline modeling has become the standard mathematical model for representing ...
B-spline representation is one of the main methods for free-form surface modeling and has become the...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
There are strict time constraints with regard to the update rates for applications incorporating the...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Detecting collisions and calculating physically correct collision responses play an important role w...
The term haptic refers to the tactile sensation perceived by the user when he is manipulating object...
A novel method has been developed using a virtual reality (VR) environment to create solid models wi...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
Computer Graphik Edition is issued by Zentrum für graphische Datenverarbeitung e.V. (ZGDV, Computer ...
This thesis presents a computational framework for representing, manipulating and merging rigid and ...
Over the past decade, B-spline modeling has become the standard mathematical model for representing ...
B-spline representation is one of the main methods for free-form surface modeling and has become the...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
There are strict time constraints with regard to the update rates for applications incorporating the...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Detecting collisions and calculating physically correct collision responses play an important role w...
The term haptic refers to the tactile sensation perceived by the user when he is manipulating object...
A novel method has been developed using a virtual reality (VR) environment to create solid models wi...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
Computer Graphik Edition is issued by Zentrum für graphische Datenverarbeitung e.V. (ZGDV, Computer ...