To decrease the rendering time of a mesh, Level of Detail can be generated by reducing the number of polygons based on some geometrical error. While this works well for most meshes, it is not suitable for meshes with an associated texture atlas. By iteratively collapsing edges based on an extended version of Quadric Error Metric taking both spatial and texture coordinates into account, textured meshes can also be simplified. Results show that constraining edge collapses in the seams of a mesh give poor geometrical appearance when it is reduced to a few polygons. By allowing seam edge collapses and by using a pull-push algorithm to fill areas located outside the seam borders of the texture atlas, the appearance of the mesh is better preserve...
We describe a method of improving the appearance of a low vertex count mesh in a manner that is guid...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
To decrease the rendering time of a mesh, Level of Detail can be generated by reducing the number of...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
This paper proposes an image-based simplification method for textured triangle meshes that preserves...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
mesh simplification, error quadrics, directed edge data structure, vertex sets, border stitching In ...
We describe a method of improving the appearance of a low vertex count mesh in a manner that is guid...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
To decrease the rendering time of a mesh, Level of Detail can be generated by reducing the number of...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
This paper proposes an image-based simplification method for textured triangle meshes that preserves...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
mesh simplification, error quadrics, directed edge data structure, vertex sets, border stitching In ...
We describe a method of improving the appearance of a low vertex count mesh in a manner that is guid...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...