Shared-memory multiprocessor workstations have become widely available to the visualization community. Direct volume rendering of unstructured grids is a computationally intensive problem that is of substantial interest in scientific visualization. This paper presents a parallel algorithm for a voxelization-based direct volume rendering of unstructured grids and its implementation on a shared-memory multiprocessor. Two highlights of the algorithm are data coherence and work distribution. The data coherence property reduces voxelization to incremental computation of voxel values within a cell using a projection approach. The work distribution is achieved by multiple processors performing voxelization in parallel on a shared-memory machin
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
On screen division of objects for parallel volume rendering is considered in this paper. The suggest...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
Volume data is a set of scalar or vector values defined on a rectilinear grid in 3D space. Volume re...
Algorithms for direct volume rendering on parallel and vector processors are investigated. Volumes a...
Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging becaus...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Volume Visualization techniques are often applied to sampled data obtained from MRI and CT-scans as ...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
As the resolution of simulation models increases, scientific visualization algorithms which take adv...
[[abstract]]3-D data visualization is very useful for medical imaging and computational fluid dynami...
Abstract. 3-D data visualization is very useful for medical imaging and computational fluid dynamics...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
On screen division of objects for parallel volume rendering is considered in this paper. The suggest...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
Volume data is a set of scalar or vector values defined on a rectilinear grid in 3D space. Volume re...
Algorithms for direct volume rendering on parallel and vector processors are investigated. Volumes a...
Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging becaus...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Volume Visualization techniques are often applied to sampled data obtained from MRI and CT-scans as ...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
As the resolution of simulation models increases, scientific visualization algorithms which take adv...
[[abstract]]3-D data visualization is very useful for medical imaging and computational fluid dynami...
Abstract. 3-D data visualization is very useful for medical imaging and computational fluid dynamics...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
On screen division of objects for parallel volume rendering is considered in this paper. The suggest...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...