This thesis examines interactive storytelling for virtual reality (VR) experiences. Its goal is to find guidelines for writing interactive VR narratives. The study is executed with a qualitative method, using both source material such as literature and public speeches and structured and semi-structured interviews with professionals working with VR experiences. The thesis looks into basic narrative elements such as structure, world and characters in the context of interactive VR experiences. It also examines some narrative tools that are characteristic to interactive media, such as space, movement and agency of the audience. The study suggests, that in order to create rewarding interactive VR narratives for the audience, the storyteller ne...
Virtual reality (VR) is increasingly being used as a tool for eliciting empathy and emotional identi...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
Oral storytelling is an effective way for engaging audiences in imaginary story worlds and has been ...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
Virtual reality (VR) is increasingly being used as a tool for eliciting empathy and emotional identi...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
Oral storytelling is an effective way for engaging audiences in imaginary story worlds and has been ...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
Virtual reality (VR) is increasingly being used as a tool for eliciting empathy and emotional identi...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...