The monographic section of this issue of Cinergie arises from a need that has becoming increasingly acute in the past few years, namely that of closely examining the modes, practices, strategies, and forms of storytelling used in the various forms and experiences of Virtual Reality (VR) entertainment. The question that we asked ourselves, and thus also the eld of analysis that we wanted to open focuses primarily on two elements: first, on if and how cinematic narration can exist in VR; second, on what paths the development of a form of storytelling not directly tied to cinematic language might take
This thesis examines interactive storytelling for virtual reality (VR) experiences. Its goal is to f...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
With reference to three recently produced Australian case studies, this article explores approaches ...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
This thesis examines interactive storytelling for virtual reality (VR) experiences. Its goal is to f...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
With reference to three recently produced Australian case studies, this article explores approaches ...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
This thesis examines interactive storytelling for virtual reality (VR) experiences. Its goal is to f...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...