As non-linear media such as videogames and interactive applications are getting more popular each year and interactivity is being implemented into other media, a need for non-linear adaptive music is growing. Traditionally a linear medium, music, needs to adapt to the actions the user decides to take in these interactive experiences. Adaptivity has been a vital part of videogame scores for years, but the techniques are shifting as new ways to compose and implement music for videogames are being developed constantly. In the thesis history of adaptive music, techniques non-linear music composers, adaptive music techniques and means of implementation were discussed and compared with examples. A comprehensive look into the various possibilit...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wor...
Music plays an essential role in storytelling within video games. Unlike motion pictures, which use ...
This thesis introduces a framework for adaptively scoring interactive media based on principles of c...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
Adaptive and interactive music has been a key feature in the history of gaming since the conception ...
Adaptive and interactive music has been a key feature in the history of gaming since the conception ...
The video game industry has grown to a multibillion dollar, worldwide industry. The background music...
This study contributes to practical discussions on the composition of dynamic music for video games ...
For a long time, the function of the musical score has been to support activity in video games, larg...
For a long time, the function of the musical score has been to support activity in video games, larg...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wor...
Music plays an essential role in storytelling within video games. Unlike motion pictures, which use ...
This thesis introduces a framework for adaptively scoring interactive media based on principles of c...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
Adaptive and interactive music has been a key feature in the history of gaming since the conception ...
Adaptive and interactive music has been a key feature in the history of gaming since the conception ...
The video game industry has grown to a multibillion dollar, worldwide industry. The background music...
This study contributes to practical discussions on the composition of dynamic music for video games ...
For a long time, the function of the musical score has been to support activity in video games, larg...
For a long time, the function of the musical score has been to support activity in video games, larg...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wor...