Pressure at play: measuring player approach and avoidance through the keyboard.<br/><br/>With the increased adoption of real-time objective measurements of player experience, advances have been made in characterising the dynamically changing aspects of the player experience during gameplay itself. A direct coupling to player action, however, is not without challenges. Many physiological responses, for instance, have an inherent delay, and often take some time to return to a baseline, providing challenges of interpretation when analysing rapidly changing gameplay on a micro level of interaction. The development of event-related, or phasic, measurements directly coupled to player actions provides additional insights, for instance through play...
Measuring the video game player experience is a distinctly challenging task. As the experience of 'f...
Researchers are integrating emerging technologies into interactive play environments, and establishe...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...
Pressure at play: measuring player approach and avoidance through the keyboard.<br/><br/>With the in...
The current paper sets out to describe a first exploration of behavioral expressions that could serv...
This paper describes a first exploration of human motor behavior that may be associated with player ...
In this paper we investigate the relation between immersion in a game and the player’s intensity of ...
This paper describes a first exploration of human motor behavior that may be associated with player ...
The videogame industry has suffered significant modifications in the last years, broadening its hori...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
The current research programme represents a rst step in the psychological analysis of on-line game p...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
We report the results of an empirical study demonstrating the value of using physiological complianc...
Measuring the video game player experience is a distinctly challenging task. As the experience of 'f...
Researchers are integrating emerging technologies into interactive play environments, and establishe...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...
Pressure at play: measuring player approach and avoidance through the keyboard.<br/><br/>With the in...
The current paper sets out to describe a first exploration of behavioral expressions that could serv...
This paper describes a first exploration of human motor behavior that may be associated with player ...
In this paper we investigate the relation between immersion in a game and the player’s intensity of ...
This paper describes a first exploration of human motor behavior that may be associated with player ...
The videogame industry has suffered significant modifications in the last years, broadening its hori...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
The current research programme represents a rst step in the psychological analysis of on-line game p...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
We report the results of an empirical study demonstrating the value of using physiological complianc...
Measuring the video game player experience is a distinctly challenging task. As the experience of 'f...
Researchers are integrating emerging technologies into interactive play environments, and establishe...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...