Abstract This paper describes an experiment to discover the change in the types of detected problems and the attitude of children towards a game when user testing a computer game for young children during first use and after they have practiced with a game. Both the numbers of different types of identified problems and the severity of the problems are investigated. Based on this knowledge, practitioners could adapt the set up of their user tests to effectively find as many aspects of the game as possible that merit change, according to the aims of the developers. The study shows that usability problems caused by a lack of knowledge were more often identified during first use. Furthermore, fun problems related to a too-high challenge level m...
Abstract: This paper reports the findings of an investigation into the relationship between usabilit...
This paper describes an empirical study of fun, usability, and learning in educational software. Twe...
Purpose. To determine the usability of two video games to prevent type 2 diabetes and obesity among ...
Abstract This paper describes an experiment to discover the change in the types of detected problems...
This article describes the development and assessment of a coding scheme for finding both usability ...
Abstract: This paper discusses findings from tests of usability and fun in evaluating a game authori...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
This paper aims to identify whether children can perform a heuristic evaluation based on a new modif...
Usability testing is an important, yet often overlooked, aspect of serious game development. Issues ...
This thesis aims to introduce the different phases of preparation and testing games with children as...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging...
This paper is a report on the initial findings of a study conducted in the project FunTain with the ...
Abstract: This paper reports the findings of an investigation into the relationship between usabilit...
This paper describes an empirical study of fun, usability, and learning in educational software. Twe...
Purpose. To determine the usability of two video games to prevent type 2 diabetes and obesity among ...
Abstract This paper describes an experiment to discover the change in the types of detected problems...
This article describes the development and assessment of a coding scheme for finding both usability ...
Abstract: This paper discusses findings from tests of usability and fun in evaluating a game authori...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
This paper aims to identify whether children can perform a heuristic evaluation based on a new modif...
Usability testing is an important, yet often overlooked, aspect of serious game development. Issues ...
This thesis aims to introduce the different phases of preparation and testing games with children as...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging...
This paper is a report on the initial findings of a study conducted in the project FunTain with the ...
Abstract: This paper reports the findings of an investigation into the relationship between usabilit...
This paper describes an empirical study of fun, usability, and learning in educational software. Twe...
Purpose. To determine the usability of two video games to prevent type 2 diabetes and obesity among ...