Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behaviour and experiences. The growth and popularity for DEGs among the young continues to evolve therefore further studies remains required. This study investigated how game experiences were related to children’s cognitive styles (i.e., focused attention and interaction strategies) on DEGs. In this study, a game experience scoring approach was used to examine the cognitive styles. Preliminary results presented that the Working Area of the DEG influenced a child's game experience and the Distractor was less seen by children during the interactive sorting activity. Focus attention on the Working Area and Banner works closely together (p<.05) indicati...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
[[abstract]]This research aimed to use an interactive visual game as a research tool to compare the ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
The challenge of educational game design is to develop solutions that please as many players as poss...
Digital games can be used to improve cognitive skills in schools, since they have rules, goals, chal...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
This qualitative study aims to evaluate digital games as a learning tool, by reviewing the experienc...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
[[abstract]]This research aimed to use an interactive visual game as a research tool to compare the ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
The challenge of educational game design is to develop solutions that please as many players as poss...
Digital games can be used to improve cognitive skills in schools, since they have rules, goals, chal...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
This qualitative study aims to evaluate digital games as a learning tool, by reviewing the experienc...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
[[abstract]]This research aimed to use an interactive visual game as a research tool to compare the ...