Abstract: This paper reports the findings of an investigation into the relationship between usability fun and learning in educational software designed for children. Twenty five children from an English primary school aged between 7 and 8 participated in the evaluation. A 3x3 Latin square experimental design methodology was adopted incorporating pre and post tests to measure the learning effect, observations to assess usability and fun along with a fun sorter to gauge the children’s perception. The conclusions highlight the importance of fun in educational software, the difficulties in designing experiments with children and the relationship between usability and fun
The participation of end users in the design and evaluation of technologies has long been an importa...
The comparison of three Usability Evaluation Methods (UEM's) is reported with respect to the number ...
The literature indicates that usability studies, commonly used in industry, are rarely conducted wit...
This paper describes an empirical study of fun, usability, and learning in educational software. Twe...
This paper considers the ways in which fun can be defined, measured and justified as a reliable usab...
Abstract: This paper discusses findings from tests of usability and fun in evaluating a game authori...
AbstractIn this paper we present the experience and results aimed at evaluating the user experience ...
Emerging technologies for children often require the involvement of children as test subjects in sof...
The use of computer games as common vehicles for education, as opposed to pure entertainment, has ga...
The purpose of this study is to offer a critical consideration of instructional software designed pa...
The paper presents the Fun Toolkit (v3), a survey instrument that has been devised to assist researc...
The purpose of this study is to offer a critical consideration of instructional software designed pa...
The development in technology for children is now increasing. In order for the design and appearance...
The development in technology for children is now increasing. In order to make the design and a...
Usability testing with children is similar in many aspects to usability testing with adults. However...
The participation of end users in the design and evaluation of technologies has long been an importa...
The comparison of three Usability Evaluation Methods (UEM's) is reported with respect to the number ...
The literature indicates that usability studies, commonly used in industry, are rarely conducted wit...
This paper describes an empirical study of fun, usability, and learning in educational software. Twe...
This paper considers the ways in which fun can be defined, measured and justified as a reliable usab...
Abstract: This paper discusses findings from tests of usability and fun in evaluating a game authori...
AbstractIn this paper we present the experience and results aimed at evaluating the user experience ...
Emerging technologies for children often require the involvement of children as test subjects in sof...
The use of computer games as common vehicles for education, as opposed to pure entertainment, has ga...
The purpose of this study is to offer a critical consideration of instructional software designed pa...
The paper presents the Fun Toolkit (v3), a survey instrument that has been devised to assist researc...
The purpose of this study is to offer a critical consideration of instructional software designed pa...
The development in technology for children is now increasing. In order for the design and appearance...
The development in technology for children is now increasing. In order to make the design and a...
Usability testing with children is similar in many aspects to usability testing with adults. However...
The participation of end users in the design and evaluation of technologies has long been an importa...
The comparison of three Usability Evaluation Methods (UEM's) is reported with respect to the number ...
The literature indicates that usability studies, commonly used in industry, are rarely conducted wit...