This thesis investigates military simulation environments, in order to shed light on the productive ways in which digital and non-digital realities inform and transform each other. Cultural geographers and cultural theorists have done much in recent decades to challenge the naive naturalism that relegates digital technologies to a secondary representation of reality. Non-representational geographers have challenged the very distinction between an essential, pre-given reality and its representations, while post-structuralist theories have theorised the role of technologies in the production of reality. This thesis contributes to these debates by analysing the development of habit in the context of military simulation and military-themed vide...