This paper aims to identify an understanding of digital games in virtual environments by using Don Ihde’s (1990) postphenomenological approach to how technology mediates the world to human beings in conjunction with Hans-Georg Gadamer’s (1993) notion of play . Through this tentatively proposed amalgamation of theories I point towards an alternative understanding of the relationship between play and game as not only dialectic, but also as socially and ethically relevant qua the design and implementation of the game as technology
The relationship between the human and the technological has been a persistent concern in the dramas...
The role of technology in socio-economic development is at the heart of ICTD (ICTs for development)....
There are two ways to understand play: one is to observe it, the other is to participate in it. Sinc...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
This paper aims to delineate the digital games in virtual environments and the role of technology as...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
This paper explores the ways in which the experience of participation or interactivity in digital ga...
How might we understand the medium of video games beyond the static structures of encoded processes ...
ideo games as instances of everyday technoculture, operate within the premises of digitality, techno...
To date, games studies (the academic field that analyses videogames from a humanities perspective) h...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
The relationship between the human and the technological has been a persistent concern in the dramas...
The role of technology in socio-economic development is at the heart of ICTD (ICTs for development)....
There are two ways to understand play: one is to observe it, the other is to participate in it. Sinc...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
This paper aims to delineate the digital games in virtual environments and the role of technology as...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
This paper explores the ways in which the experience of participation or interactivity in digital ga...
How might we understand the medium of video games beyond the static structures of encoded processes ...
ideo games as instances of everyday technoculture, operate within the premises of digitality, techno...
To date, games studies (the academic field that analyses videogames from a humanities perspective) h...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
The relationship between the human and the technological has been a persistent concern in the dramas...
The role of technology in socio-economic development is at the heart of ICTD (ICTs for development)....
There are two ways to understand play: one is to observe it, the other is to participate in it. Sinc...