This dissertation deals with the question as to what extent a technological phenomenon such as the development of computer simulation and games can be described within a broader cultural frame. Traditionally, a radical distinction is made between socio-cultural and technological development, whereby the latter is often seen as an intruder trying to impose its laws upon human society from some vague outside. Since the 1980s, however, this so-called technologically deterministic perspective is being criticized by a predominantly European, constructivist school which emphasizes the socio-cultural shaping of technology by demonstrating that technological development is not an isolated phenomenon, but is shaped by the society by which it is purs...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
202 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.This dissertation applies a c...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This dissertation explores the video game experience through extensive ethnographic research conduct...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
My search regards the implications in the culture of the education of the new scenarious and the new...
My search regards the implications in the culture of the education of the new scenarious and the new...
none1siMy search regards the implications in the culture of the education of the new scenarious and ...
Nowadays the modern information technologies are highly developed and they are including not only th...
This dissertation argues that video games, as virtual worlds, are composed and experienced as langua...
Thesis (Ph. D.)--University of Hawaii at Manoa, 1992.Includes bibliographical references (leaves 144...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
202 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.This dissertation applies a c...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This dissertation explores the video game experience through extensive ethnographic research conduct...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
My search regards the implications in the culture of the education of the new scenarious and the new...
My search regards the implications in the culture of the education of the new scenarious and the new...
none1siMy search regards the implications in the culture of the education of the new scenarious and ...
Nowadays the modern information technologies are highly developed and they are including not only th...
This dissertation argues that video games, as virtual worlds, are composed and experienced as langua...
Thesis (Ph. D.)--University of Hawaii at Manoa, 1992.Includes bibliographical references (leaves 144...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
Through the design mechanics of their explicit and implicit rule systems, their fictional worlds and...
202 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.This dissertation applies a c...
A short, speculative account of the state of play in the formation of a discipline or field of compu...