Looking at metacognitive strategies on the way children think when playing an engaging computer game could help designers design educational game courseware that engages children to learn. This paper will analyze the strategies children use in their thinking to overcome problems whilst still remains engaged when interacting with an engaging multimedia application, The Sims. The Sims is an Edutainment Multimedia CD chosen as a vehicle to discover more about engagement under varying interactive conditions and experiments. The CD was found to have features of what children want in a multimedia design for them. A theoretical model “An Engaging Multimedia Design Model” [1] renamed, after an extended research, The NEMD Model (Norma™ Engagement Mu...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The desire to use learning games in education is increasing, but the development of games for learni...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
Knowing strategies on how children think when playing computer games could help educationalist desig...
Multimedia has enormous potential but there is still much to learn about what works and what does no...
Multimedia has enormous potential but there is still much to learn about what works and what does no...
Multimedia has enormous potential but there is still much to learn about what works and what does no...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
This dissertation evaluates the influence of exposure to interactive media and tablet-based gaming o...
Being ‘literate’ in the twenty-first century now involves more than encoding and decoding typographi...
This master thesis addresses issues concerning learning from and with computer games. The thesis foc...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The desire to use learning games in education is increasing, but the development of games for learni...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
Knowing strategies on how children think when playing computer games could help educationalist desig...
Multimedia has enormous potential but there is still much to learn about what works and what does no...
Multimedia has enormous potential but there is still much to learn about what works and what does no...
Multimedia has enormous potential but there is still much to learn about what works and what does no...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
This dissertation evaluates the influence of exposure to interactive media and tablet-based gaming o...
Being ‘literate’ in the twenty-first century now involves more than encoding and decoding typographi...
This master thesis addresses issues concerning learning from and with computer games. The thesis foc...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The desire to use learning games in education is increasing, but the development of games for learni...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...