This dissertation evaluates the influence of exposure to interactive media and tablet-based gaming on metacognition and episodic memory development during middle childhood. Despite a growing body of literature demonstrating the impacts of exposure to interactive media on various aspects of cognitive development, the effects on episodic memory have been largely unexplored. This dissertation addresses this dearth by presenting a conceptual model that describes metacognition as mediating the effects of interactive media on episodic memory in middle childhood. This model allows for the production of multiple testable hypotheses and guides the four overarching research questions addressed in the dissertation. These research questions were invest...
We examined the relation between different kinds of play behavior (video games, exergames, board gam...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Looking at metacognitive strategies on the way children think when playing an engaging computer game...
Knowing strategies on how children think when playing computer games could help educationalist desig...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
Metacognition is a critical factor that appears to be involved in improving episodic memory during c...
This is an accepted manuscript of a paper published by Elsevier on 26/04/2022. The accepted manuscri...
Principles of brain plasticity hold that exposure to technology may impact brain and behavior. To as...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
Theoretical thesis.Bibliography: pages 61-71.Chapter 1. Introduction -- Chapter 2. Literature review...
Funding Information: This work was supported by the Academy of Finland (projects no 274058 and 27407...
We examined the relation between different kinds of play behavior (video games, exergames, board gam...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Looking at metacognitive strategies on the way children think when playing an engaging computer game...
Knowing strategies on how children think when playing computer games could help educationalist desig...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
Metacognition is a critical factor that appears to be involved in improving episodic memory during c...
This is an accepted manuscript of a paper published by Elsevier on 26/04/2022. The accepted manuscri...
Principles of brain plasticity hold that exposure to technology may impact brain and behavior. To as...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
Theoretical thesis.Bibliography: pages 61-71.Chapter 1. Introduction -- Chapter 2. Literature review...
Funding Information: This work was supported by the Academy of Finland (projects no 274058 and 27407...
We examined the relation between different kinds of play behavior (video games, exergames, board gam...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...