Triangulation is an efficient way to simplify and unify interference problems such as hidden line and surface elimination and boolean shape operations in solid modelling. Almost all of the processing relevant to a triangle can be performed by computing some 4x4 determinants. The author proposes a hardware processor (TRIANGLE PROCESSOR) that quickly intersects a triangle with a point, a line segment, or another triangle. Various applications of the TRIANGLE PROCESSOR are explained in this paper, including applications to face and volume triangulations
A software module for the three-dimensional simulation of etching processes has been developed. It w...
Triangle is the mostly used primitive in computer graphics. Calculation of its intersection with a r...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...
AbstractIn this paper, a new algorithm for the intersection between a segment and a triangle in 3D i...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
In summary algorithms using barycentric coordinates have been presented which allow for the simplifi...
The effective algorithm is proposed for implementing Boolean operations over triangulated surfaces, ...
International audienceGeometry processing, or mesh processing, is a fast-growing area of research th...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
A software module for the three-dimensional simulation of etching processes has been developed. It w...
Triangle mesh models have become established as the most general and flexible scheme to represent co...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Polygons can conveniently represent real world objects. In automatic character recognition, shapes o...
A software module for the three-dimensional simulation of etching processes has been developed. It w...
Triangle is the mostly used primitive in computer graphics. Calculation of its intersection with a r...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...
AbstractIn this paper, a new algorithm for the intersection between a segment and a triangle in 3D i...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
In summary algorithms using barycentric coordinates have been presented which allow for the simplifi...
The effective algorithm is proposed for implementing Boolean operations over triangulated surfaces, ...
International audienceGeometry processing, or mesh processing, is a fast-growing area of research th...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
A software module for the three-dimensional simulation of etching processes has been developed. It w...
Triangle mesh models have become established as the most general and flexible scheme to represent co...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Polygons can conveniently represent real world objects. In automatic character recognition, shapes o...
A software module for the three-dimensional simulation of etching processes has been developed. It w...
Triangle is the mostly used primitive in computer graphics. Calculation of its intersection with a r...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...