Virtual environments provide controllable, compelling, and immersive experiences to users and will likely change the way we interact with computers. A perfect virtual reality system should allow people to perceive and act in a way that matches how they would perceive and act in an equivalent real-world environment. In this work, we researched two ways to make virtual worlds viewed in head-mounted displays more consistent with the real world. First, people systematically underestimate certain types of distance judgments in the virtual environment while they are accurate in the real world. We investigated using an approach called “minification which intentionally distorted the imagery presented to the user to compensate for the underestimati...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted dis-play virtual environments, as compared...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
The display units integrated in today\u27s head-mounted displays (HMDs) provide only a limited field...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the g...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted dis-play virtual environments, as compared...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
The display units integrated in today\u27s head-mounted displays (HMDs) provide only a limited field...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the g...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted dis-play virtual environments, as compared...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...