People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances are still compressed in a large screen display immersive virtual environment, where participants are able to see their own body surrounded by the virtual environment. We conducted our experiment in both the real world using a real room and the large screen display immersive virtual environment using a 3D model of the real room. Our results showed a significant underestimation of verbal reports of egocentric distances in the large screen display immersive virtual environment, while the distance judgments of the real world were closer to veridical. Moreover, we observe...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted dis-play virtual environments, as compared...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
technical reportIn virtual environments, perceived egocentric distances are often underestimated whe...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted dis-play virtual environments, as compared...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
technical reportIn virtual environments, perceived egocentric distances are often underestimated whe...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...