In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking tasks. The same tasks performed in the real world yield veridical results over dis-tances ranging from 2m to 25m. This paper describes experiments aimed at determining if mechanical aspects of HMDs such as mass and moments of inertia are responsible for the apparent distortion of distance. Our results indicate that the mechanical aspects of HMDs cannot explain the full magnitude of distance underestimation seen in HMD-based virtual environments, though they may account for a portion of the effect
In full-cue, real-world environments, people are accurate at visually-directed actions to targets on...
Distance perception is a crucial component for many virtual reality applications, and numerous studi...
Distance judgments in virtual environments and Head-mounted Displays (HMD) systems are generally und...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Observers binocularly viewed a target placed in a large open field under two view-ing conditions: un...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
It has been shown in numerous research studies that people tend to underestimate distances while wea...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
In full-cue, real-world environments, people are accurate at visually-directed actions to targets on...
Distance perception is a crucial component for many virtual reality applications, and numerous studi...
Distance judgments in virtual environments and Head-mounted Displays (HMD) systems are generally und...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Observers binocularly viewed a target placed in a large open field under two view-ing conditions: un...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
It has been shown in numerous research studies that people tend to underestimate distances while wea...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
In full-cue, real-world environments, people are accurate at visually-directed actions to targets on...
Distance perception is a crucial component for many virtual reality applications, and numerous studi...
Distance judgments in virtual environments and Head-mounted Displays (HMD) systems are generally und...