In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research pre-sented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immer-sive display technology. Our results show there is a sig-nificant difference in distance judgments between real and virtual environments. However, the differences between dis-tance judgments in virtual photographic panorama environ-ments and traditionally rendered virtual environments are small, suggesting that the display device is affecting dis-tance judgments in virtual environments. 1
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
Two experiments explored four factors that may influence people's judgments of exocentric (inte...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
technical reportIn virtual environments, perceived egocentric distances are often underestimated whe...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
technical reportSeveral studies from different research groups investigating perception of absolute,...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
Computerized 3D modelled spaces are thought to be reliable imitations of Real Environments (REs). De...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
Two experiments explored four factors that may influence people's judgments of exocentric (inte...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
technical reportIn virtual environments, perceived egocentric distances are often underestimated whe...
People underestimate egocentric distances in head-mounted display virtual environments, as compared ...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
technical reportSeveral studies from different research groups investigating perception of absolute,...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
Computerized 3D modelled spaces are thought to be reliable imitations of Real Environments (REs). De...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
Two experiments explored four factors that may influence people's judgments of exocentric (inte...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...