Until recently only the light which comes directly from a light source to a surface could have been simulated in realtime. Of course in the real world, light bounces off from surfaces and creates indirect illumination which is of the key importance to render a virtual scene which looks realistic. We will see that indirect illumination is a difficult algorithm to implement efficiently. In this work I have presented some existing real-time methods for computing indirect illumination and then I have explained my algorithm for indirect illumination simulation. The key thing about my algorithm is that it supports fully dynamic scenes which means that we don't have to bake anything in advance. In the current phase my method hasn't been read...
This thesis describes a system that adds plausible indirect illumination to the Arauna real-time ray...
Indirect illumination algorithms exist in many forms, but the state-of-the-art real-time algorithms ...
This thesis presents new and efficient illumination algorithms for off-line and real-time rendering....
Until recently only the light which comes directly from a light source to a surface could have been ...
Indirect Illumination is a key element to achieve realistic rendering. Unfortunately, since computin...
International audienceIndirect Illumination is a key element to achieve realistic rendering. Unfortu...
Abstract In this paper we present a novel real-time algorithm to compute the global illumination of ...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
to obtain the doctorate degree. To compute global illumination solutions for rendering virtual scene...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
Inserting virtual objects in real camera images with correct lighting is an active area of research....
Indirect illumination on a rendered scene can add a great deal to its visual quality, but it is also...
Visibility computation is often the bottleneck when rendering indirect illumination. However, recen...
This thesis describes a system that adds plausible indirect illumination to the Arauna real-time ray...
Indirect illumination algorithms exist in many forms, but the state-of-the-art real-time algorithms ...
This thesis presents new and efficient illumination algorithms for off-line and real-time rendering....
Until recently only the light which comes directly from a light source to a surface could have been ...
Indirect Illumination is a key element to achieve realistic rendering. Unfortunately, since computin...
International audienceIndirect Illumination is a key element to achieve realistic rendering. Unfortu...
Abstract In this paper we present a novel real-time algorithm to compute the global illumination of ...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
to obtain the doctorate degree. To compute global illumination solutions for rendering virtual scene...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
Inserting virtual objects in real camera images with correct lighting is an active area of research....
Indirect illumination on a rendered scene can add a great deal to its visual quality, but it is also...
Visibility computation is often the bottleneck when rendering indirect illumination. However, recen...
This thesis describes a system that adds plausible indirect illumination to the Arauna real-time ray...
Indirect illumination algorithms exist in many forms, but the state-of-the-art real-time algorithms ...
This thesis presents new and efficient illumination algorithms for off-line and real-time rendering....