Abstract In this paper we present a novel real-time algorithm to compute the global illumination of dynamic scenes with arbitrarily complex dynamic illumination. We use a virtual point light (VPL) illumination model on the volume representation of the scene. Unlike other dynamic VPL-based real-time approaches, our method handles occlusion (shadowing and masking) caused by the interference of geometry and is able to estimate diffuse inter-reflections from multiple light bounces.
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
We present a physically-based progressive global illumination system that is capable of simulating c...
In this paper we present a novel real-time algorithm to compute the global illumination of scenes wi...
Indirect Illumination is a key element to achieve realistic rendering. Unfortunately, since computin...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
Until recently only the light which comes directly from a light source to a surface could have been ...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
This thesis describes a system that adds plausible indirect illumination to the Arauna real-time ray...
International audienceIndirect Illumination is a key element to achieve realistic rendering. Unfortu...
Abstract—Since many years, global illumination algorithms find limited use on interactive applicatio...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
Due to recent advances in consumer grade graphics hard-ware the field of global illumination techniq...
Abstract: This paper introduces the concept of imperfect volumes, a fast one-pass point-based voxeli...
International audienceGlobal illumination is a complex all-frequency phenomenon including subtle eff...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
We present a physically-based progressive global illumination system that is capable of simulating c...
In this paper we present a novel real-time algorithm to compute the global illumination of scenes wi...
Indirect Illumination is a key element to achieve realistic rendering. Unfortunately, since computin...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
Until recently only the light which comes directly from a light source to a surface could have been ...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
This thesis describes a system that adds plausible indirect illumination to the Arauna real-time ray...
International audienceIndirect Illumination is a key element to achieve realistic rendering. Unfortu...
Abstract—Since many years, global illumination algorithms find limited use on interactive applicatio...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
Due to recent advances in consumer grade graphics hard-ware the field of global illumination techniq...
Abstract: This paper introduces the concept of imperfect volumes, a fast one-pass point-based voxeli...
International audienceGlobal illumination is a complex all-frequency phenomenon including subtle eff...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Abstract. Real-time rendering can benefit from global illumination methods to make the three-dimensi...
We present a physically-based progressive global illumination system that is capable of simulating c...