It is often difficult to address higher level information literacy skills in Higher Education. This paper argues if we see information literacy as contextual rather than an absolute list of competencies, then play can give us a route to developing those higher level skills. It takes a social constructivist approach in defining information literacy, before going on to define play and games as belonging on a wide spectrum between completely free or open play and highly structured games. Using examples from the literature, the paper builds the argument that play is one answer towards meeting the need to develop high level information literacy in students, even though there is limited empirical research into adult play and information literac...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Since Johan Huizinga’s Homo Ludens, 1938, few books have treated adult play at an abstract level usi...
It is often difficult to address higher level information literacy skills in Higher Education. This ...
Playing in public, including within education, is a political act, one that is loaded wit...
Think Play is just for children? Games are only for squared eyed teenagers on their consoles? No… pl...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
<i>Literacy, Learning, and Digital Games</i> is a comprehensive account of the possibilities and cha...
The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the...
no additional resource requirements. A key feature of this approach is a mechanism that allows for a...
The article deals with the playability of serious games in information literacy applied by academic ...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Since Johan Huizinga’s Homo Ludens, 1938, few books have treated adult play at an abstract level usi...
It is often difficult to address higher level information literacy skills in Higher Education. This ...
Playing in public, including within education, is a political act, one that is loaded wit...
Think Play is just for children? Games are only for squared eyed teenagers on their consoles? No… pl...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
<i>Literacy, Learning, and Digital Games</i> is a comprehensive account of the possibilities and cha...
The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the...
no additional resource requirements. A key feature of this approach is a mechanism that allows for a...
The article deals with the playability of serious games in information literacy applied by academic ...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Since Johan Huizinga’s Homo Ludens, 1938, few books have treated adult play at an abstract level usi...