Think Play is just for children? Games are only for squared eyed teenagers on their consoles? No… play and games are great tools for improving your teaching and learning practice. This report covers the author’s journey towards bringing increasing amounts of game based learning into the teaching of information literacy skills. It covers a representative range of practices I use in this area, how these have evolved over time, the theoretical basis behind them, and some tips for bringing similar techniques into your own learning and teaching practice. It finishes with an outline for creating your own learning games
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
This article argues that digital games and school-based literacy practices have much more in common ...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
This session will explore the opportunities technology affords for incorporating game-based learning...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
The attached files are games and activities developed by Adam Edwards and Vanessa Hill to support te...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
This article argues that digital games and school-based literacy practices have much more in common ...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...
This session will explore the opportunities technology affords for incorporating game-based learning...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
The attached files are games and activities developed by Adam Edwards and Vanessa Hill to support te...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
This article argues that digital games and school-based literacy practices have much more in common ...
A monograph on “instructional technology” which presents innovative teaching-learning possibilities ...