The objective of this research is multi-fold: to explore the approach for video production in virtual studio with a degree of freedom; to combine various existing technologies targeting each specific feature into one with almost all of the features needed for virtual studio; and above all to create high quality video production using graphics and video. The approach requires breaking down multiple videos up to frame level, so that multiple components/objects can be handled like graphics for further object level processing within three dimensions (3-D). We also provide a framework for describing different features of the stored media object. Initially a workbench is developed; where a user is allowed to open any type of standard graphic form...
Computer Graphics provides an extremely powerful tool for information visualisation, and has transfo...
Draft submission, Appeared as "3D User Interfaces for General-Purpose 3D Animation"Modern 3D animati...
Abstract: Machinima is the technique of using real-time 3D technologies such as computer games or v...
The objective of this research is multi-fold: to explore the approach for video production in virtua...
This paper discusses ways to incorporate video displays into virtual environments. It focuses on the...
In this paper we present a 3D scene representation with standardized components to be used in intera...
The primary focus of this research project was to investigate and develop a workflow around the emer...
In this paper we present a 3D scene representation with standardized components to be used in intera...
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choos...
Virtual Reality-based training system (VRTS) is an advanced computer-assisted training system using ...
The purpose of the research is to investigate the components of virtual production, identify the str...
The Prometheus project has investigated new ways of creating, distributing and displaying 3D televis...
The Prometheus project has investigated new ways of creating, distributing and displaying 3D televis...
The purpose of the research is to investigate the components of virtual production, identify the str...
AbstractThis work presents the design project of a camera support structure for a Virtual Studio (VS...
Computer Graphics provides an extremely powerful tool for information visualisation, and has transfo...
Draft submission, Appeared as "3D User Interfaces for General-Purpose 3D Animation"Modern 3D animati...
Abstract: Machinima is the technique of using real-time 3D technologies such as computer games or v...
The objective of this research is multi-fold: to explore the approach for video production in virtua...
This paper discusses ways to incorporate video displays into virtual environments. It focuses on the...
In this paper we present a 3D scene representation with standardized components to be used in intera...
The primary focus of this research project was to investigate and develop a workflow around the emer...
In this paper we present a 3D scene representation with standardized components to be used in intera...
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choos...
Virtual Reality-based training system (VRTS) is an advanced computer-assisted training system using ...
The purpose of the research is to investigate the components of virtual production, identify the str...
The Prometheus project has investigated new ways of creating, distributing and displaying 3D televis...
The Prometheus project has investigated new ways of creating, distributing and displaying 3D televis...
The purpose of the research is to investigate the components of virtual production, identify the str...
AbstractThis work presents the design project of a camera support structure for a Virtual Studio (VS...
Computer Graphics provides an extremely powerful tool for information visualisation, and has transfo...
Draft submission, Appeared as "3D User Interfaces for General-Purpose 3D Animation"Modern 3D animati...
Abstract: Machinima is the technique of using real-time 3D technologies such as computer games or v...