This paper discusses ways to incorporate video displays into virtual environments. It focuses on the virtual worlds created by a distributed multi-user simulator. Still images or video streams represent spaces within these three-dimensional worlds. The paper introduces techniques to deal with avatar movement into and out of video regions. In one technique—media melding—when an object moves from one region to another, the media used to represent that object correspondingly change. In a second technique—object tracing—when an object moves from one region to another, its actions in the second region are represented by a trace object in the first region. Pyramidic panels provide a means of dealing with viewpoint changes so that two-dimensional ...
Automated virtual camera control has been widely used in animation and interactive virtual environme...
The systems and methods described herein provide for displaying 3D objects alongside video or other ...
This paper reports the development of a three-layer hierarchical control system for the animation of...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
Video avatar is a technique that represents a realistic human image in the virtual space by using a ...
The objective of this research is multi-fold: to explore the approach for video production in virtua...
International audienceVideo environments are a promising option for a variety of applications such a...
In the Mixed Reality environment that combines the real world and the virtual world it is important ...
The objective of this research is multi-fold: to explore the approach for video production in virtua...
High quality non-interactive 3D Videos are largely used to document projects, present innovative pro...
Through interactive augmented virtuality we provide the ability to interactively explore a remote sp...
In Virtual Reality(VR), virtual worlds are mainly created by computer graphics, which is not complet...
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choos...
In the Mixed Reality environment that combines the real world and the virtual world it is important...
This survey paper discusses the three-dimensional image processing challenges posed by present and f...
Automated virtual camera control has been widely used in animation and interactive virtual environme...
The systems and methods described herein provide for displaying 3D objects alongside video or other ...
This paper reports the development of a three-layer hierarchical control system for the animation of...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
Video avatar is a technique that represents a realistic human image in the virtual space by using a ...
The objective of this research is multi-fold: to explore the approach for video production in virtua...
International audienceVideo environments are a promising option for a variety of applications such a...
In the Mixed Reality environment that combines the real world and the virtual world it is important ...
The objective of this research is multi-fold: to explore the approach for video production in virtua...
High quality non-interactive 3D Videos are largely used to document projects, present innovative pro...
Through interactive augmented virtuality we provide the ability to interactively explore a remote sp...
In Virtual Reality(VR), virtual worlds are mainly created by computer graphics, which is not complet...
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choos...
In the Mixed Reality environment that combines the real world and the virtual world it is important...
This survey paper discusses the three-dimensional image processing challenges posed by present and f...
Automated virtual camera control has been widely used in animation and interactive virtual environme...
The systems and methods described herein provide for displaying 3D objects alongside video or other ...
This paper reports the development of a three-layer hierarchical control system for the animation of...