Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution triangular mesh (MTM) structures are designed to support applications that use terrain data at variable levels of detail (LOD). Typically, an MTM adopts a tree structure where a parent node represents a lower-resolution approximation of its descendants. Given a region of interest (ROI) and a LOD, the process of retrieving the required terrain data from the database is to traverse the MTM tree from the root to reach all the nodes satisfying the ROI and LOD conditions. This process, while being commonly used for multiresolution terrain visualization, is inefficient as either a large number of sequential I/O operations or fetching a large amount ...
Abstract: We present a radically new method for the management, multi-resolution representation and ...
We describe a hierarchical data structure for representing a digital terrain (height field) which co...
Digital and Web-based maps are stuck in the 2D mode for a long time. Also, various novel methodologi...
Multiresolution Triangular Mesh (MTM) models are widely used to improve the performance of large ter...
This work introduces a new hierarchical structure to interactively visualize large terrains. Mainly ...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We propose a family of spatial data structures for the representation and processing of Triangulated...
This thesis describes the most common methods for view dependent multi-resolution triangulations for...
We present a new approach for managing the multiresolution representation of discrete topographic su...
A global 3D geographic model a feasible solution for its visualization and management remains a chal...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
The massive volume of data involved in the development of a real-time terrain visualization and navi...
Multi-resolution terrain models are an efficient approach to improve the speed of three-dimensional ...
Abstract: We present a radically new method for the management, multi-resolution representation and ...
We describe a hierarchical data structure for representing a digital terrain (height field) which co...
Digital and Web-based maps are stuck in the 2D mode for a long time. Also, various novel methodologi...
Multiresolution Triangular Mesh (MTM) models are widely used to improve the performance of large ter...
This work introduces a new hierarchical structure to interactively visualize large terrains. Mainly ...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We propose a family of spatial data structures for the representation and processing of Triangulated...
This thesis describes the most common methods for view dependent multi-resolution triangulations for...
We present a new approach for managing the multiresolution representation of discrete topographic su...
A global 3D geographic model a feasible solution for its visualization and management remains a chal...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
The massive volume of data involved in the development of a real-time terrain visualization and navi...
Multi-resolution terrain models are an efficient approach to improve the speed of three-dimensional ...
Abstract: We present a radically new method for the management, multi-resolution representation and ...
We describe a hierarchical data structure for representing a digital terrain (height field) which co...
Digital and Web-based maps are stuck in the 2D mode for a long time. Also, various novel methodologi...